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Jacie Littell
// UX Designer

Focused on where user experience meets model behavior.

I care about designing experiences where learning feels like discovery, and I pay attention to the moments where people get confused. Right now, I'm drawn to UX for AI and what happens when the content itself is generated.

Curiosity engine

An AI reading tool designed to feel like a rabbit hole, not a search result.

A solo concept built to understand what UX looks like when the content is generative. The goal was to create output that makes the user want to keep reading, and interactions that never pull them out of it.

View case study
Curiosity engine

An AI reading tool designed to feel like a rabbit hole, not a search result

A solo concept built to understand what UX looks like when the content is generative. The goal was to create output that makes the user want to keep reading, and interactions that never pull them out of it.

RDS Game

Getting players to act without being told: a tutorial redesign

A professional project focused on why players watched the tutorial instead of doing it. The goal was to move, speak, and point: the three things the best mini-games were doing that ours wasn't.

Professional work
Secrets of Soltryss

Getting players to act without being told: a tutorial redesign

A professional project focused on why players watched the tutorial instead of doing it. The goal was to move, speak, and point: the three things the best mini-games were doing that ours wasn't.

History channel redesign

A History Channel redesign focused on improving content discovery.

A self-directed case study based on real user reviews. Viewers liked the content. They just couldn't tell what it was, what it cost, or how to find it.

View case study
Curiosity engine

A History Channel redesign focused on improving content discovery

A self-directed case study focused on satisfying users and benefiting business.

Goal: Fix the gap between what viewers wanted to do (browse) and what the app made them do (search).

About me

My background is in speculative design, which trained me to think about implications before they become problems. That lens feels especially relevant now, as software becomes more personalized. I care about preserving ease-of-use while the ground shifts.

Before design I worked in hospitality and healthcare, which keeps me honest about how much a confusing moment costs a real person. I'm collaborative, product-focused, and more interested in getting it right than being right.
EDUCATION
Speculative design

Bachelors Degree - UCSD

UI/UX design

Certification - Career Foundry