RDS Game
Getting players to act without being told: a tutorial redesign
A professional project focused on why players watched the tutorial instead of doing it. The goal was to move, speak, and point: the three things the best mini-games were doing that ours wasn't.
View work project
Secrets of Soltryss
Getting players to act without being told: a tutorial redesign
A professional project focused on why players watched the tutorial instead of doing it. The goal was to move, speak, and point: the three things the best mini-games were doing that ours wasn't.
View live project