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DIGITAL PRODUCT / UX DESIGNER

Jacie Littell

End-to-end UX for AI and data-rich products
Preserving usability while the ground shifts

Curiosity engine

An AI reading tool designed to feel like a rabbit hole, not a search result.

A solo concept built to understand designing for content that is generative. The output makes the user want to keep reading, and interactions that never pull them out of it.

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Curiosity engine

An AI reading tool designed to feel like a rabbit hole, not a search result

A solo concept built to understand what UX looks like when the content is generative. The goal was to create output that makes the user want to keep reading, and interactions that never pull them out of it.

View case study
RDS Game

Getting players to act without being told: a tutorial redesign

A professional project focused on why players watched the tutorial instead of doing it. The goal was to move, speak, and point: the three things the best mini-games were doing that ours wasn't.

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Secrets of Soltryss

Getting players to act without being told: a tutorial redesign

A professional project focused on why players watched the tutorial instead of doing it. The goal was to move, speak, and point: the three things the best mini-games were doing that ours wasn't.

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History channel redesign

A History Channel redesign focused on improving content discovery.

A self-directed case study based on real user reviews. Viewers liked the content. They just couldn't tell what it was, what it cost, or how to find it.

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Curiosity engine

A History Channel redesign focused on improving content discovery

A self-directed case study based on real user reviews. Viewers liked the content. They just couldn't tell what it was, what it cost, or how to find it.

View case study

About me

I'm a designer with roots in healthcare and hospitality, and an education in UX and speculative speculative design. Disciplines that look different on paper but share the same fault line: what happens when a system doesn't account for the person using it. Those early roles sharpened an instinct. But the problems I wanted to solve couldn't be fixed one shift at a time.

Speculative design trained me to think about implications before they become problems. That lens feels especially relevant now, as software becomes more personalized.

That shapes my focus now. I work at the intersection of usability and change, specifically how people relate to content, information, and each other as the context around them shifts. In practice, that means caring about workflows: not just whether something works, but whether it changes how someone works.

When there's a gap between what a system does and what a person understands, the analytical part of me wants to know why. The designer part wants to fix it.
EDUCATION
Speculative design

Bachelors Degree - UCSD

UI/UX design

Certification - Career Foundry